<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Graphics on Commentary of Takao</title><link>https://takao.blog/en/tags/graphics/</link><description>Recent content in Graphics on Commentary of Takao</description><generator>Hugo -- gohugo.io</generator><language>en</language><copyright>Commentary of Takao</copyright><lastBuildDate>Sat, 13 Jun 2026 23:11:50 +0900</lastBuildDate><atom:link href="https://takao.blog/en/tags/graphics/index.xml" rel="self" type="application/rss+xml"/><item><title>Transitioning from WebGL to WebGPU for Faster Graphics</title><link>https://takao.blog/en/web/webgpu-native-browser-graphics-generation/</link><pubDate>Sun, 05 Apr 2026 00:00:00 +0900</pubDate><guid>https://takao.blog/en/web/webgpu-native-browser-graphics-generation/</guid><description>&lt;img src="https://takao.blog/img/thumnail.webp" alt="Featured image of post Transitioning from WebGL to WebGPU for Faster Graphics" /&gt;&lt;h2 id="transitioning-from-webgl-to-webgpu-for-faster-graphics"&gt;Transitioning from WebGL to WebGPU for Faster Graphics
&lt;/h2&gt;&lt;p&gt;For over a decade, &lt;strong&gt;WebGL&lt;/strong&gt; has been the sole standard for hardware-accelerated 3D graphics in the browser. Built on OpenGL ES, it exposed a state-machine API that worked well for its era but imposed significant CPU overhead and lacked direct access to modern GPU features. Enter &lt;strong&gt;WebGPU&lt;/strong&gt; — a next-generation graphics and compute API designed from the ground up for modern GPU architectures.&lt;/p&gt;</description></item></channel></rss>